4-player playthrough · GMT base game
1846: The Race for the Midwest: setup guide
Finish with the greatest personal wealth: your cash plus the market value of your shares. The railroads have separate treasuries. A profitable company helps its shareholders, but its cash is not part of a player’s personal wallet.
Open the interactive tutorial →Setup 01
Separate personal and corporate money
For this four-player setup, prepare a $7,500 bank and give each player $400. Keep private-company cards, railroad charters, share certificates and company cash areas distinct. Money paid to a railroad stays with that company until a rule sends it elsewhere.
Setup 02
Apply the four-player removals
Remove two orange-group privates, two blue-group privates and one green-group railroad. Six public corporations remain and each player has a 12-certificate limit. The interactive setup shows the actual removals in this recording; choosing different removals changes the opening.
Setup 03
Read the map and train supply
Find home cities, station spaces, terrain costs and the off-board destinations before putting out tokens. Sort track by colour and prepare trains in their phase order. The printed map is already present: the following tour identifies regions rather than placing the board again.
Setup 04
Draft before investing
Follow the private draft in reverse player order. Each drafter views up to six cards, keeps one face down and shuffles the rest underneath. A pass card ends that player’s draft. Payments are made at the end; the final lone private becomes cheaper after refusals.
Setup 05
Check the first investment position
After paying for privates, compare each player’s remaining cash with the shares they can afford. The saved route names the investors Ada, Ben, Clara and Daniel. Use its opening stock round to see the consequences of the draft; it does not demonstrate every possible opening or emergency funding.
Before your first move
After the private-company draft, stock rounds alternate with sets of operating rounds. Investors buy and sell shares; presidents then run the railroads in share-price order. A railroad builds track, places stations, runs trains, decides how to distribute revenue and buys trains. New trains change the phase and can make older trains obsolete.
This is a setup companion for the scenarios below, not a replacement for the publisher’s complete setup diagrams. Open the guided table to inspect the exact locations and the recorded deal.
Sources and scope
Rules and BGG Strategy discussions were checked on 11 September 2026. This four-player base-game replay preserves the recorded choices and results from 18xx.games game 266765, with fictional names and newly written strategic interpretations. It is a guided replay; alternative branches, bankruptcy and emergency funding are not demonstrated.
Reading guide reviewed 2026-09-15; based on tutorial v1.0.4. This date records an editorial review of the existing tutorial, not a new rules edition. Strategic suggestions are conditional interpretations, separate from official rules.
- GMT 2021 second-printing rules
- GMT current product and downloads
- BGG game page and Files
- If you want guidelines for your first game — discussion; advice or attributed clarification
- Withholding money vs issuing shares — discussion; advice or attributed clarification
- 1846 strategy roundtable discussion — discussion; advice or attributed clarification
- OR 1.1, 1.2 and SR2: things a beginner misses — discussion; advice or attributed clarification
- 18xx open-source rules engine
- User-supplied 18xx.games game 266765
- 1846: The Race for the Midwest on BoardGameGeek