4-player playthrough
Hegemony: Lead Your Class to Victory: setup guide
Earn the most victory points after five rounds and endgame scoring. The Working Class, Middle Class, Capitalist Class and State share an economy but have different scoring incentives. Wages, prices, taxes and public services connect the four positions.
Open the interactive tutorial →Setup 01
Choose all four roles
Set out the distinct player boards and supplies for Working Class, Middle Class, Capitalist Class and State. Each role has its own cards and economic position. This guide follows the four-player base game; reduced-player systems and expansions are not part of the recorded route.
Setup 02
Lay out the starting companies
Place the starting capitalist businesses, the Middle Class Convenience Store and Doctor’s Office, and the three starting public companies. The tutorial begins their wages at level two. Keep inactive public companies distinct from the active businesses that will produce.
Setup 03
Assign workers and starting resources
Match each worker to the skill requirements shown in the starting companies. Capitalist and public companies need a complete workforce; a Middle Class business has different staffing rules. Use each class’s own starting cash, goods and markers rather than a common identical player kit.
Setup 04
Make the policies readable
Identify the seven policy tracks before changing any markers. The first five cover the public sector, minimum wages, taxation and welfare, while the final two concern trade and immigration. Put the import and export areas where everyone can compare domestic and foreign prices.
Setup 05
Check the political and card supplies
Prepare the role decks, voting cubes, Influence, Legitimacy and scoring markers in their correct areas. The authored opening hands make the lesson reproducible; they are not a recommendation to choose a starting hand in ordinary play. Begin with a shared understanding of who pays whom.
Before your first move
The round moves through preparation, actions, production, elections and scoring. Companies need labour, workers need goods and services, and policies change the terms of those exchanges. Five main actions per player make timing valuable even when a plan is affordable in cash.
This is a setup companion for the scenarios below, not a replacement for the publisher’s complete setup diagrams. Open the guided table to inspect the exact locations and the recorded deal.
Sources and scope
This base-game playthrough uses the official v1.2 rulebook, verified against the publisher’s available rules on 8 September 2026. Rule references and source notes are included in the app.
Reading guide reviewed 2026-09-15; based on tutorial v1.0.3. This date records an editorial review of the existing tutorial, not a new rules edition. Strategic suggestions are conditional interpretations, separate from official rules.
- Official English Rulebook v1.2
- A brief Strategy Guide for each role to get you started — discussion; advice or attributed clarification
- Optimal starting hand of CC — discussion; advice or attributed clarification
- Strategies for the State — discussion; advice or attributed clarification
- General Strategy Directions per Class — discussion; advice or attributed clarification
- Hegemony All-Class Player Aid v1.4
- Player Summary Sheets for Each Class v5
- Official role and general player aids
- Hegemony: Lead Your Class to Victory on BoardGameGeek