4-player playthrough
Hegemony: Lead Your Class to Victory: strategy and opening decisions
Three decisions to watch in the teaching game. These notes explain why a move can help, what it costs and when the position may call for something else.
Open the interactive tutorial →Decision 01
Plan the whole purchase
A resource that moves Prosperity may require a full set for the class’s population. Budget the total cost and the action used to consume it. Political changes can make a purchase cheaper, but waiting for a favourable election can also delay scoring.
Decision 02
Treat staffing as part of a company’s cost
A new business needs the right workforce and enough cash for wages, not just its purchase price. Compare production, demand and taxes before expanding. The Middle Class must also consider the opportunity cost of workers employed in another class’s companies.
Decision 03
Price political influence
Changing a policy benefits some roles and harms others. Compare the Influence spent with the economic gain and the points available. State play needs balanced Legitimacy as well as a solvent public purse; one impressive track does not replace the weaker tracks in its scoring.
Test the idea at the table
Working Class and Middle Class development uses Prosperity, the Capitalist Class develops Capital and Wealth, and the State must attend to Legitimacy and its agenda. The full four-player route demonstrates all five rounds under official rulebook v1.2.
Revisit a decision in the guided playthrough and compare its payment, position and next available action. The alternatives explain trade-offs; they do not branch into a simulated new game or promise a winning line.
Sources and scope
This base-game playthrough uses the official v1.2 rulebook, verified against the publisher’s available rules on 8 September 2026. Rule references and source notes are included in the app.
Reading guide reviewed 2026-09-15; based on tutorial v1.0.3. This date records an editorial review of the existing tutorial, not a new rules edition. Strategic suggestions are conditional interpretations, separate from official rules.
- Official English Rulebook v1.2
- A brief Strategy Guide for each role to get you started — discussion; advice or attributed clarification
- Optimal starting hand of CC — discussion; advice or attributed clarification
- Strategies for the State — discussion; advice or attributed clarification
- General Strategy Directions per Class — discussion; advice or attributed clarification
- Hegemony All-Class Player Aid v1.4
- Player Summary Sheets for Each Class v5
- Official role and general player aids
- Hegemony: Lead Your Class to Victory on BoardGameGeek