Celtic lands · Card drafting · Area control

Inis

Base game · Seasons of Inis

Read the land. Time your claim to rule.

See how drafting, movement and clashes shape a complete game of Inis. A second playthrough introduces Seasons of Inis, sea travel and the final Season triggered by the King tile.

Your seat at the table.

4-player base · 3-player expansion · Guided, at your pace

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The Inis tutorial’s 3D game table

See the game unfold.

The complete interactive tutorial, in your browser.

First load: up to approximately 96 MB · Best on a laptop or desktop
Use A− / A+ to enlarge text and controls. Text panel adjusts the reading window.

This detailed game table is best on a larger screen. On a tablet, use landscape mode or open the tutorial in a new tab.

How to use the table

Use A− / A+ to change the size of text and controls. Open Text panel to adjust Width and Height, or choose Reset to restore the defaults. Your preferences are remembered for each game.

Use Next to advance one consequence at a time, Previous to revisit a position, and the timeline to explore the game. Drag to pan, right-drag to orbit, and scroll to zoom. Cards and glossary terms can be opened for a closer look. Switch between the base game and Seasons, and select a player’s perspective to inspect their hand.

These are guided playthroughs with authored moves and outcomes. Use the checkpoints to explore how the game develops.

If the table does not appear, try opening it in a new tab. A WebGL-capable browser is required.

How to play Inis

The objective

Qualify at an Assembly through presence in six territories, presence beside six sanctuaries, or chieftainship over six opposing clans. A Pretender token is required and Deeds can reduce missing requirements. These are different paths; conquering the largest area is not itself the winning rule.

How a turn works

An Assembly establishes the Brenn, resolves the victory check and prepares the Season. Players draft green Action cards, then use cards or pass as the Season develops. Yellow Advantage cards reflect territory majorities, while red Epic Tales offer effects that can persist between Seasons.

The ending and this tutorial

The base route follows three Seasons and the fourth Assembly. The separate Seasons of Inis route uses three players, sea travel and the King tile’s final Season. Both use the 2025 English third-edition rules and current card effects.

Inside this tutorial

A complete game.
A clearer picture.

Inis · four players

Follow three full Seasons and the fourth Assembly, where the final victory claim is resolved.

Seasons of Inis · three players

See Autumn, Winter, Spring and Summer develop, with islands, sea travel and the King tile’s final Season.

English third-edition rules · 2025

The source audit uses the 2025 English base and expansion rulebooks, with corrected component faces and documented designer clarifications. Sources were checked on 8 September 2026.

Game details on BoardGameGeek ↗

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